The "FSA" software ("partial" solution) goes in CIS. This fact can be considered valid: in 2016 the software package "Virtual Crime Scene Examination" was deployed in Aktobe Law Institute of the Ministry of Internal Affairs of the Republic of Kazakhstan (Aktobe, Kazakhstan), Academician E.A. Buketov Karaganda State University (Karaganda, Kazakhstan), Kazakh Humanitarian Law Innovative University (Semey, Kazakhstan).
Of course, these are the first steps, but, perhaps, there are most important for us. On main photo "Virtual Crime Scene Examination" is used for situation in the practical classes in Aktobe Law Institute of the Ministry of Internal Affairs of the Republic of Kazakhstan. We are grateful to the leadership of the Institute for the interest in our developments. And our special thank to Renat Mediev - Senior Lecturer of Department of Criminology at the Aktobe Law Institute of the Ministry of Internal Affairs of the Republic of Kazakhstan, Ph.D. in law enforcement.
Software package "Virtual Crime Scene Examination" is a special virtual simulator for situational modeling investigative actions on the crime scenes and areas of incidents for:
- training of investigators and forensic investigators, law students;
- working out investigative actions, including in "difficult" conditions, obtaining skills in working with a new forensic equipment.In its current form, software meet the definition of "immersive learning" in terms of Gartner IT Glossary: "learning situations that are constructed using a variety of techniques and software tools, including game-based learning, simulation-based learning and virtual 3D worlds".
So, one of the operating mode "Editor" allows to create (and to edit) scenarios and scenes of incidents, accidents, cases, crime scenes for learning activities in realistic 3D virtual environment. To do this at the disposal of the instructor or practitioner employer exist a library of ready-made objects (more than 500 different objects, tools offenses, evidences), and places of incidents (apartments, buildings, subways, special objects - ship, plane, train, etc.). This mode meet the definition of «simulation-based learning».
«Simulation-based learning» in terms of Ambient Insight (2016) is a knowledge transfer method that based on the "simulation" (not based on "competition"):
(1) the actions, manipulations and experiments with material objects or environmental conditions and physical processes ( "the acquisition of knowledge about the nature of something");
(2) the implementation of procedures, the creation of situations, action in situations ("receiving skills to do something"). We think there are: "serious games", "situational constructors".
For the operating mode "Editor", we can talk about the practical significance. As is known, the investigator-criminalist has 2 major tasks:
(1) As accurately as possible to fix the scene of crime or picture of incident, in order to preserve for themselves the possibility of retrospective simulation (first of all, a thought experiment) at every step of the investigation. After the event is happened, it represented in present time only just in traces, evidences, static photos or videos (which limited in opportunities of reconstruction). And later this event can't be "recreated" and impossible to return to event in reality;
(2) To build a versions about "whats happend" (perspective simulation). This perspective simulation is constantly updated because of changes in volume of facts, details, evidences. The possibility for "thought experiment" gets a more difficult. Therefore, it is very important that the incident could gain visibility. Ideally, investigator can be "play" past event in different versions, in the form of "re-created patterns" present in the present time. Also such models can be available to the participants of the investigation and legal proceedings.
"Editor" mode allows to simulate unique scenarios of incidents and on this basis to develop various versions about event. Thus, the investigator can not only produce a "reconstruction" of incident (to carry out a retrospective simulation), but also to visualize a various versions of "what happened" (perspective simulation). It's not just addition and expansion for the "thought experiment" but qualitatively more high level of the investigator's work.
The second mode of operation ("Trainee") is designed to work with the prepared scenarios of incidents ("case"). In this kind of program like a "quest" for the passage of which is necessary to study in detail the "unique" situation of "case" and go through all the steps of investigation. Trainee must to find evidences, make their removal and packaging, make inspection of victims, photographic images and measurements, fix information in the document templates (protocols) and etc. This mode can be identified how «game-based learning».
"Immersive" in this mode strengthened through ability to use virtual reality head-mounted (Oculus Rift and the like). The implementation of the interface adapted for the VR head-mounted is not only an order of magnitude increases the level of "immersive" in the "case" (and the effectiveness of training), but also causes additional great interest (motivation) of students and trainees.Also, software package has combined interactive e-learning system and the automatic monitoring system of knowledge (including testing and control of performance statistics of educational tasks). The instructor can create a "case" and to add, at its discretion, additional photos, video, training materials to specific objects, tools, evidences.
Also, now we are experimenting with the creation of "immersive environments" for mass mobile devices. We created a free mobile VR-app to simulate the crime scene "Cesar VR" for a smartphone and Google Cardboard, which is available in WinPhone Store and Google Play.